Showing posts with label compositing. Show all posts
Showing posts with label compositing. Show all posts

Friday, October 7, 2011

Render Test


We're now 6 weeks into the school year and I've started off my rendering class at a more reasonable pace than in past years. The first series of lessons was to get into the use of mental ray for rendering, however we're not yet using advanced lighting such as Final Gather or Global Illumination (yet). Along with that, the first month was a big introduction to linear workflow. Simply using spot, area, point, and directional lights, we've been looking at how to direct the eye, cast realistic shadows, and look at light colour temperature all while working on our basic material knowledge.

In this still life example I've set up, the students were allowed to use render layers in order to break up background from foreground, and use ambient occlusion to augment the contact shadows. This scene of mine is 4 layers of depth, along with their respective AO layers. In the image above on the left you can see the original layers and what it looked like straight out of Maya. On the right is the Fusion tweaking I've done with masking and colour corrections to try for something a bit more photographic. I find the glass and chrome table on which the breakfast tray is sitting just a bit confusing to look at, however as with so many other projects, it's time to move on. As usual, feedback is welcome.


Friday, June 12, 2009

Now With Motion!

After producing that still from the other day, I decided to do a full render just to get a feel for how this is going. I also played around with my camera motion and REALLY smoothed it out. I like the feel of it much better now.

Story-wise, I felt like just having him standing on the cliff wasn't enough, so with the addition of the river in the background, I decided that the terrain of the background should also reflect that there's water. We now have a guy on the edge of the cliff on his way to greener pastures. Perhaps I'll modify the foreground geometry to be a bit meaner too so that it seems like an even tougher task for our hero.

Beyond that, I think I'm going to add another row or two of mountains in the far background to blend into the horizon a bit better.

Thoughts or comments?